Selecting Learning Technologies
Distance learning technologies abound, but the job of a good instructional designer is to discriminate between what is available and what is useful for instruction. For each training need, the process involves assessment, design, development, implementation, and evaluation. I revisit the process of instructional design because often it’s too easy to allow technology to drive strategy rather than vice versa. Here’s an example of how the process would inform strategy in a specific situation:
Manufacturing Plant Needs to Improve its Safety Record
In an effort to improve its poor safety record, a biodiesel manufacturing plant needs a series of safety training modules. These stand-alone modules must illustrate best practices on how to safely operate the many pieces of heavy machinery on the plant floor. The modules should involve step-by-step processes and the method of delivery needs to be available to all shifts at the plant. As well, the shift supervisors want to be sure the employees are engaged and can demonstrate their learning from the modules.

Training & Technology Solution
In this situation, there is no need for some of the Web 2.0 technologies that we’ve become familiar with. Employees don’t need to collaborate via discussion board forums, Wikis, or document sharing sites. What they need is an opportunity to observe the desired outcomes. The tasks to be learned are psychomotor functions that are best mastered through observation, followed by an opportunity to practice (Morrison, Ross, Kalman, & Kemp, 2011). A thorough task analysis with input from a subject matter expert (SME) would reveal appropriate sequencing of steps for the safe operation of each machine which would need to be demonstrated.
Videocast & Job Aid
The strategy for instruction could involve technology in this wise – as opposed to on-site training that is repeated for large groups on each shift, the manufacturing plant could work with a few supervisors to record demonstrations of best practices for operating each machine. The video could then be edited including a voice over with clear and concise instructions for each step of operation. The video would be made available as a videocast for distribution to management and supervisors on an intranet and archived in a training library for future use. The video series would also be available for anyone who might need to access training remotely. When dealing with learning technologies, it’s important to either determine or prescribe the lowest common technologies (Simonson, Smaldino, Albright, & Svacek, 2009). Considering that everyone in a manufacturing plant may not have a personal computer, instructional videos should made available in a learning lab where employees could reserve time to use a shared computer. The major advantage of a video presentation is that training becomes asynchronous so everyone doesn’t need to be in the same place at the same time. Managers, supervisors, and employees can work together, considering workload and production requirements, to determine when it’s best for an individual to be off the floor for training. With stand-alone modules, the employees could complete the training at their own pace.
A quick Google search for, “equipment demonstration training.,” reveals that video demonstrations are being used for heavy equipment from cranes to tractor trailors. Organizations like Industrial Training International (ITI) have developed full computer based curricula using video and interactive content (ITI, 2011).
According to Simonson et al. (2009), one of the best ways to eliminate noise is to send information through multiple channels. Video accomplishes this by utilizing the audio and visual channels. I would also encourage the use of a job aid with pictures and text so that learners who have a preference for text can read through instructions.
Simulation
Edgar Dale’s Cone’s of Experience tells us that real experiences have the greatest impact (Dale, 1946); however, the critical job of the educator . . . is to be only as realistic as needed in order for learning to effectively occur (Simonson et al., 2009). While it may not be practical for every employee to individually demonstrate best practices for each piece of heavy equipment, it is more feasible for them to practice and demonstrate their understanding through a simulation, especially if the employee does not work with the equipment daily. A simulation experience reinforces what was observed in the video while compelling the learner to active participation and practice. Simulations can now be developed using programs like Second Life, Active Worlds, and Simlog (Socond Life, 2011; Active Worlds, 2011; Simlog, 2011). These kinds of programs employ VRML standard programming language for virtual reality (Ausburn & Ausburn, 2007). The Caterpillar Company is an excellent example of an organization that successfully uses simulations for heavy equipment training (Holton, Coco, Lowe, & Dutsch, 2006). A video Caterpillar's simulation training is also available on YouTube (Caterpillar,2010) . An alternate solution to virtual reality would be an interactive multimedia presentation where the user selects the correct approach for various functions from multiple options.
Assessment
After observing the best practices for operating equipment and engaging in a simulation, plant employees would need to demonstrate their learning. Yes, the interactive multimedia presentation could serve as an assessment if the user responses are recorded, but the learner should have practice time without assessment. Live assessments in this scenario would involve taking machines offline to allow employees to demonstrate competence. Whether this is necessary is up to the company. If so, this test would need to be scheduled and the supervisor should be required to assess according to a check-list that directly corresponds to the video and simulation experience. If not, computer-based assessment might involve an electronic test where the learner views clips of best practices and is forced to identify the correct rationale for the practice. The assessment might also include true or false questions with wrong answers leading to video reviews and explanations about why the answer is wrong. When the employees has reached a predetermined level of mastery, a certificate of completion could be provided.
References
Active Worlds (2011, Sept. 25). Retrieved from http://www.activeworlds.com/
Ausburn, L.J. & Ausbutn, F. B.(2007). Desktop virtual reality: a powerful new technology for teaching and research in industrial teacher education. Journal of Industrial Teacher Education. 41 (4), 1 - 16. Retrieved from http://scholar.lib.vt.edu/ejournals/JITE/v41n4/ausburn.html
Bloom B. S. (1956). Taxonomy of Educational Objectives : Handbook 1. New York: David McKay Co Inc.
Bloom B. S. (1956). Taxonomy of Educational Objectives : Handbook 1. New York: David McKay Co Inc.
Caterpillar (2010). Cat® simulators track type tractor software. Retrieved from http://www.youtube.com/watch?v=PQCBwqchASA
Dale, E. (1946). Audiovisual methods in teaching. Hinsdale, IL: Dryden Press.
Holton, E.F., Coco M.L., Lowe, J.L., & Dutsch, J.V., (2006). Blended delivery strategies for competency-based training. Advances in Developing Human Resources , 8, 210-228
Industrial Training International (2011). E-learning demo videos. Retrieved from http://iti.com/crane-rigging-resources/e-learning-demo-videos/?Tag=iti+e-learning
Morrison, G. R., Ross, S. M., Kalman, H. K., & Kemp, J. E. (2011). Designing effective instruction (6th ed.). Hoboken, NJ: John Wiley & Sons, Inc.
Second Life (2011, Sept. 25). Retrieved from http://secondlife.com/
Simlog (2011, Sept. 25). Retrieved from: http://www.simlog.com
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2009). Teaching and learning at a distance: Foundations of distance education (4th ed.) Boston, MA: Pearson.